The following introduction sketches the problem that this panel tried to address:
How we work is changing. But where we work isn’t. Over the last ten years a new way of working has emerged, along with some people who live it every day. They’re available 24/7. They network endlessly, and then plug their skills into others’ in surprising combinations. They choose when and how they do what they do, on their terms. They don’t want job security – they want career fluidity. We call them free radicals. And they’re creating the future of work. But when they look for a place to do all that, the options are weirdly outdated: office, home, or on the go – say, a café. Those are actually poor choices. Offices mean fixed cost and daily routine. Home is isolated and full of distractions. And cafés get old after the second latté.
To connect somebody to the workspace now comes at the same costs and space requirements of a single laptop. This is happening in a time where there is a big amount of distrust towards big corporations. The space for free-radicals is growing fast (it will grow 25% in 2013). We seem to all become a little more selfish: we expect to be fully utilised, do what we love, work on our terms, we have little time for bureaucracy and want more meritocracy. If you are in a job that doesn’t give you these things, then because of the lack of fraction for doing something for yourself, you now have few excuses for going on working for large corporations. One excuse that is still there is the lack of economic security (things like health insurance). The infrastructure for creating that safety net is now being build around the power and resources of the group.
Scott Belsky talked about how we can create the feedback, refinement and discipline that comes with working in large organizations for free radicals too. Promotion doesn’t exist anymore as a way to gauge your progress. He expects to see meritocratic communities spring up to fulfil this need and co-working spaces to help this process.
It is now increasingly possible to be a free radical inside a company. It is possible to adopt this methodology of work within this corporate structure (to be honest: this is something that I am trying to do more and more myself). The more successful you are in doing this, the more likely you are to do your best work. There are two clear benefits for this for companies: the first one is the real estate costs going down, the second is the advantage to have a more fluid way of pulling together a bespoke team of expert free radicals and make proper use of talent. So it makes sense for organizations to try and reduce the friction to make free radicals succeed.
One thing that is enabling this free radical revolution is the democratization of professional tools. You used to have to “join the mothership” to be able to get access to the tools you need to do your job. Now you can get these tools for 99 bucks. The documentary PressPausePlay addresses this point:
Personal marketing is very important. There is a little bit of a taboo around self-marketing in the creative world, but you have to spend some time making sure people can see the work that you have done. This led to a little bit of a discussion on whether free radicals need some sort of collective brand. The panel was divided on this: some thought it was a bit contrary to the point of being your own (wo)man. Others thought it was important to popularize the notion and one panelist even thought it was very important for the movement to put a proper label on it and create a group identity.
This was a big panel (five people from IBM, Deloitte Center for the Edge, Dell and the Community Roundtable) talking about serendipity. The word serendipity was coined by Horace Walpole who formed it from the Persian fairy tale The three princes of Serendip. The session was introduced as follows:
Call it chance, luck, or juju, serendipity is the act of unexpectedly finding something of value. It is the muse of innovation and a silent driver of business; consider how Alexander Fleming’s accidental discovery of the antibiotic penicillin revolutionized medicine, reducing suffering across the entire world. From the world changing to the mundane task of finding relevant information on Google+ or Twitter, serendipity is the mysterious force that gives us the breaks that many of us seek. But what is serendipity? How do you encourage it? Is there a downside to it? How does it apply to work, art or play? Can you design for serendipity? We say you can and should. Whether you’re building the next super social network, doing scientific research, or building a community, there are steps you can take and skills you can develop to help you recognize and act on it. It is more than just naturally being fortuitous; rather, it takes practice to get lucky.
A very quick defition of serendipity would be: “the accidental discovery that leads to unexpected value”. How does innovation relate to serendipity? Innovation (unlike invention) needs to be accepted by society. There are things you can do to increase the chances of serendipity. One panel member calls that “facilitated creativity”. Interestingly this was the second time this week that I heard somebody recommending to have community management at the executive level. Why? Because facilitation is critical especially in virtual spaces. They then talked a lot about what kind of conscious design decisions you can make for your physical spaces when you want to encourage serendipity. These were a bit obvious (“obvious” would be my summary of the session): long lunch tables, open spaces and unconference type meetings, diversity in the room, introducing constraints, transparent glass walls, etc.
Kulasooriya made an interesting point: ambient location technologies (as discussed by Amber Case) will make cities even more important as “spiky places” for serendipitous connections. A term that relates to this is “coindensity”.
Jeff Gothelf is a lean UX advocate with a book that will hit the stores soon. He describes what the design process looks like for people outside of the profession: basically it looks like a mystery. He is convinced that designers actually feel this mystery as empowering and giving them control. Jeff thinks the mystery isolates the designers from the non-designers. It creates artificial silos which quickly degenerates into an us and them situation. There is no shared language or common understanding. This means that a project manager is usually the person in the middle. This will get you to the end-state, but it will be lacklustre. He says that transparency is the key component to making the best products, mainly because the efficacy of collaboration is directly related to team cohesion. The onus is on the designers to demystify the way that they work. If they do this, the “fingerprints” of the customer and the other team members will show up in the work. This doesn’t make everybody a designer, it actually make the role of the designer more valuable. One thing that bothers designers with this way of working is that it “shows your gut” and that might be very tough to do.
There a few simple things that designers can do to help this process along:
Draw together (share “trade secrets”)
Show raw works (frequently)
Teach the discipline
Demystify the jargon
Be transparent
The Art of the No-Decision Decision
Peter Sheahan is a founder of Change|Labs and has all the mannerisms of a bullshit artist. He talked about decision makingHe drew a simple framework that showed that people make decisions on the basis of their identity or the consequences. These he calls “decisions”. Habits and structural things also make us make decisions. He calls this “no-decision decisions”. He gives an example of a Japanese toilet that measure people’s blood sugar levels and contacts a doctor when the levels are not what they need to be: a no-decision decision. I guess his main point was that we need to remove the user from the experience and design technology and the environment in a way to get behaviour you want. There are four things we can do to help people make no-decision decisions:
Be intentional with design (physical and flow)
Build in real-time feedback loops
Put “new” behaviour in flow
Put new behaviour “in the way”
Creating Engagement: Brains, Games & Design
Pamela Rutledge at SxSW
Pamela Rutledge is a psychologist. She talked a little bit about the different systems in our brain and the ages of those (the reptile brain, the emotional brain and the new brain, you know the drill). The only way to really engage the “new brain” is through turning the experience into a story. She then went on to talk about “flow” the optimal balance between anxiety and boredom and challenge and skill. The easiest way to get the brain into a flow state is by using story. The story is the real secret weapon to get the brain engaged, this is becayse they are both instinctual and abstract and can speak to all parts of the brain. She finished off with saying the following: “You design for people. So the psychology matters.”
Why Mobile Apps Must Die
Scott Jenson from Frog Design made a humble proposal: mobile apps must die. The usual reaction from people is to ask him what he is smoking. He doesn’t mean to say that native UX isn’t currently better than web UX. What he does mean is that only focusing on native UX we have stopped thinking about things and our design future. To him we are currently on a local optimum. He sees three trends:
App glut. Are we really going to have an app for every story we are going to walk into. The user is becoming the bottleneck now: customers are now gardening their phones and removing cruft. The pain of apps is starting to be bigger than the value of them.
Size and cost reduction. The cost of computing and connectivity is going down. There are going to be an incredible amount of devices.
Leveraging other platforms.
These three trends all work against the native apps paradigm. He sees a lot of “just-in-time” interaction with the web. Installing an app is too much work for these type of interactions. It is hard to change away from the “app” paradigm. Scott showed us an alternative: Active RFID, GPS, Bluetooth and Wifi are four technologies that can help us show us what is around us. They cn show us what is nearby without us having to discover it. Companies that can deliver on this promise might become the next Google. This will be hard to do: we don’t yet have the just-in-time ecosystem where we have phones asking “what’s here” and other objects going “I’m here”. If we don’t start thinking about these things now, then we won’t have them tomorrow.
Geo Interfaces for Actual Humans
Eric Gelinas works at Flickr. They are using geolocated photos to make the photos more discoverable and easier to navigate. Location very often helps to contextualize a photo. To make this easier they created a 3-step zoom. The default is zoomed out, when you hover over the maps you are zoomed into the city and then when you hover over the point on the map you are fully zoomed in. A lot of map interfaces have traditionally be very awkward: not dynamic, information overload. A lot of websites are switching away from Google Maps now and move towards OpenStreetMap data often in combination with MapBox (e.g. Foursquare, it allowed them to put much more design into the maps and escape the licensing costs from Google). There is a campaign to help others switch over to OpenStreetMap: Switch2OSM. Eric wrote a lot of code for Flickr to make their maps. Right he might have used something like Mapstraction. Another great library is Leaflet.
In Flickr you can put in your geo-preferences which allow you to hide your detailed location for particular locations. Merlin Mann wrote the following tweet about that technology:
<phttps://twitter.com/#!/hotdogsladies/status/108613619989757952
He calls universities “knowledge enterprises”. He is trying to move away from bureaucratized and routinized science and technology and away from silo-ed thinking. By changing how they do things, they have managed to double their number of engineering students. Usually universities find smart people and then focus them as narrowly as possible. Universities shouldn’t be structured like that. At ASU they are very much focused on exploration (science as a means). They are also very interested in origins and have built another way of organizing “genius” around that. Many scientists and engineers are pursuing “valueless engagement”. Why don’t we have at least some of the knowledge enterprise have an objective purpose outside of science itself. At ASU this objective function is sustainability, a value to be pursued.
I personally loved how provocative Crow was: I think he really managed to show how little clothes the emperor is wearing in the academic world (e.g. “The status of the university should not be achieved by who you exclude from the university”).
Envisioning the Future Panel, moderated by Neal Stephenson
Neal Stephenson started by talking about the word “vision” which implies some coherence. The history of the last 110 years or so can be used to show the importance of have coherent visions of the future and how that relates to “valueless engagement”. If you take somebody from 1900 and put them in the now, they would lack the vocabulary to describe the things around them. If you’d take somebody from 1968 and bring them to here, that wouldn’t be the case anymore. Somehow and somewhere we seem to have lost our ability to envision coherent futures that can actually come about. Stephenson dislikes making predictions, he is now starting to call the future the “F-word”.
Brian David Johnson@intelfuturist is Intel’s futurist working in the The Tomorrow Project. The project started in 2010 and it asks science fiction writers to write science fiction based on upon science facts. The five-step methodology is captured in a book Science Fiction Prototyping. He then showed a set of examples of the work that was done in the last two days. He likes to ask the following question: “If the future is in your hands what will you do with it?”.
An artists and a psychologist created a book with artifacts about time from the past and statements about the future. They also interviewed people on the street to ask them what they thought life in a hundred years would look like (“pets would live forever”, “school would take five seconds a day”). One of my favourite pages from the book looked something like this:
Disasters are not just instantaneous events
Gary Dirks led a scenario session titled “Humanist Narratives for Energy” with “How will Arizona consume and produce energy in 2050?” as the central question. They came up with two axis:
Capacity for investment (high – low)
Energy freedom who decides (centralized – decentralized)
They then created four scenarios: Green Silicon Valley (high, decentralized), Desert Power (high, centralized), Hippies & Cowboys Separate But Equal (low, decentralized) and a fourth title that I missed. The scenario planner guru Napier Collyns was present during the work.
The methodology for this is very similar to the work I have been doing with Willem Manders and other on creating scenarios for learning in the future.
It’s All Gardening, Stewart Brand
Stewart Brand, calls himself an environmentalist and started his talk with demographics and the move towards the city. The subsistence agriculture that was a poverty trap is disappearing (and being taken back by nature). People are moving into the slums of the mega-cities in the world. They are quickly moving out of poverty: you cannot hold them back. They will use more energy and will require higher quality food. The largest cities are now in the developing world and five out of six people live in the developing world. The next 30 years is an interesting demographic period where the world is mostly new cities full of young people dealing with a residue of old people in old cities. Where do you think the action will be?
He laid out the irrationality of Germany banning nuclear energy (after the Fukushima disaster) while not trying to ban organic food after bean sprout killed 42 people. He showed a set of small nuclear reactors that have now been designed and Integral Fast Reactors which use nuclear waste as fuel. There is a lot of potential in Thorium.
Genetically Modified Organisms (GMOs) are finally giving us a toehold into making food in a better way. We have been very conservative in adopting them. But we have had a lot of success with it. The Amish actually like to use it. There are many examples of where genetic engineering can feed more people in a green fashion. Biofortified foods are coming and The Nature Conservancy is now writing “Could Conservation-Friendly Farming Include GMOs” But the green movement (i.e. Greenpeace) is still blindly objecting to all kinds of experiments.
Biotechnology is an incredibly fast moving field. We are moving from the “Earth National Park” (a notion from the Sierra Club) to the realization that it is all gardening (a friendlier way of saying that it is all engineering. The previous generations used “KEEP CALM and CARRY ON” as advice to their people, now there is a generation of people with “GET EXCITED and MAKE THINGS” as their motto. We have the whole make movement, but we are also trying to bring back species that have gone extinct (e.g. the passenger pigeon).
Geoengineering will become imperative too. He showed the example of the Stratoshield. We are still thinking about the norms that are needed around this. One set of guidelines that has emerged are the Oxford Principles:
Geoengineering to be regulated as a public good.
Public participation in geoengineering decision-making.
Disclosure of geoengineering research and open publication of results.
Governance before deployment.
Independent assessment of impacts.
Designing the Future Panel, moderated by Merlyna Lim
Daniel Erasmus and Dave Conz worked with a group of participants to craft archaeology from the future. The process was straightforward: they made an object (not to imagine and make, but to make and then imagine), print it and then listen to how people interact with it (to use it as a string to pull on a tomorrow), redesigned it and printed it again. They then created descriptions of what the objects could do and might mean.
Another workshop led by Julian Bleecker and a companion was around the convenience store of future (inspired by a newspaper they created. They wanted to focus especially on the ordinary and mundane things. They created a set of products with stories attached to them (i.e. synthetic panda jerky, or Tic Tac pheromone+) and then created a film on the basis of this. Read more here or watch the video:
[vimeo http://vimeo.com/37870061]
The third project was titled “The People Who Vanished”. This workshop explored the people that lived in the valley around Phoenix around six hundred years go. These precolumbian (the person on stage kept calling them prehistoric) people built many wide canals that were incredibly well engineered. Their presentation ended with a quote from Stewart Brand: “Fiction has to be plausible, reality doesn’t”.
Evocative objects, Sherry Turkle
Sherry Turkle has done a lot of work on contemporary technology and how it affects our psyche and is now Director of the MIT Initiative on Technology and Self. Her talk was about objects and what they do to us. She talked about three things:
My path in (the memory closet), or how she got interested in evocative objects. She referred to “bricolage” (thinking with things) as talked about by Levi-Strauss as particular passion of hers.
What makes an object evocative?
Vignettes: two examples of people who were inspired by objects.
This talk certainly wasn’t very tweet-friendly: her story was very anecdotal and hard to reproductive in a blog post here. One last question she finished with was quite insightful: objects are concrete and protect us from virtualization and simulation, what does it mean when we digitize everything?
Embodying the Future Panel, moderated by Colin Milburn
This panel was moderated by Colin Milburn who reminded us of the Alan Kay quote: the best way to predict the future is to invent it.
David McConville (of Geodome fame), Gretchen Gano and Ned Gardiner led a workshop titled “Starting with the Universe”. Looking at the universe in a way is looking at the operating systems of our paradigms. McConville showed some great examples from Buckminster Fuller and his example of the “trim tab”, the little rudder that moves the big rudder, basically finding the leverage point where the least effort would have the most impact. “To make the world work for 100% of humanity, in the shortest possible time, through spontaneous cooperation without ecological offense or disadvantage of anyone.” is the Buckminster Fuller Challenge
Ken Eklund, best known for his work on the World without Oil alternate reality game. They worked for a day and a half on creating a alternate reality bases around the ludic affordances of the common padlock. Games seem to be both a tool and shaping process. The means to make games is being democratized and that will finally fill in the missing ingredient for games: relevance.
Alan Gershenfeld and Sasha Barab led a workshop around Games for Impact in which a game was designed in 1.5 days (I was part of this process). The starting point was to imagine a future in which fab-labs would be everywhere. The group quickly landed on the concept of conscious makerism based on the fact that everybody making everything themselves is not necessarily sustainable. The game is then a “tutorial” for a fabricator machine teaching people the fact that resources are limited and data exists about these resources. I personally got a bit disconnected with the project because it wasn’t addressing the questions that I find interesting about a world in which making is ubiquitous: which is the question of access and freedom. When hardware becomes software how will things like licenses work for example? How much of our physical world will come with usage restriction (read this piece by Doc Searls to get some idea of where this is going).
24 Hrs 2 Massive Change, Bruce Mau
Bruce Mau also started Institute without Borders showed us that the number one challenge of CEOs is “creativity” (an IBM study) and quipped it might have been better if it had been ethics. He shared is personal story of how he became a designer. He defines design as “science & art” and then translates that into “smart & sexy”. He now works with people like Rem Koolhaas and Frank Gehry.
When Mau wanted to teach his design methods somebody told him “Bruce, you’re so old fashioned, You should have 300,000 students not 30”. So he decided to try and massively change education. Education is currently: outmoded, slow, boring, expensive (if it not expensive it is suspect). It is piling up debt (United States has more student debt than credit card debt). It is only reaching 1%. Education is about:
Research
Innovate
Communicate
Educate
Network
He has started the Massive Change Network and they are working on a project titled “24 hours to massive change” in which they will create twenty-four one hour experiences that connect you to the most effective design methods. The first one is about leadership. Number eleven is “compete with beauty”. This is a very interesting concept that is very true: you can only make people change if you create alternatives that are more beautiful because we won’t make a step backwards (the Tesla is a good example of this).
Science, Art and Design in Tomorrow’s Network, Bruce Sterling
Bruce Sterling treated us with a little on stage performance. Watch it online when it appears.
Design-fiction is the deliberate use of diegetic prototypes to dismiss the disbelieve about change. It is not an art movement or an academic movement, instead it is a sneaky hack that makes believing in change easier.
This is becoming relevant now because networked society makes prototypes much more visible than before. Most objects are imaginary: 90 percent of the patented objects have never been built. It has always been hard to see these concepts and prototypes: only very large corporations (think concept-cars) could do it. Now pretty much anybody can do it. Design-fiction pulls in multi-disciplinary people, there are assemble concensus around a product sketch. It crystalizes techno-social potentionals. It can do this outside standard commercial contexts.
One very tweetable quote is “If you know what to call what you are doing, you are not doing real fieldwork now”.
The most important term in design-fiction is diegetic.
Sterling has shared some examples of design-fiction on his Wired.com blog.