Ambient Location and the Future of the Interface

Amber Case (CC-licensed by webvisionsevent.jpg
Amber Case (CC-licensed by webvisionsevent)

Amber Case is a founder of Geoloqi and a cyborg anthropologist. Some of the themes that interest her are “ambient intimacy”, “the automatic production of space” (you can put stuff in your computer, but it doesn’t get heavier), “the digital dark age”, “persistent paleontology”, “information jetlag”, her dislike for skeuomorphs and “cellphones as providing temporarily negotiated private space”. According to her we are all cyborgs now. The minute you look at a screen you are in a symbiotic relationship with technology. Most of the tools from the beginning of time were an extension of our physical selves. Right now we are starting to see tools emerging that are extensions of our mental selves. From a fixed interface, we have now moved to liquid interfaces on our screens which can be infinitely configured. What will be the next step in the interface world?

Steve Mann already wore a computer in 1981. He was the first person to lifestream his life. He wrote a great paper titled WearCam, the wearable camera. He worked on the concept of diminished reality where he would cancel out the ads and brands that he didn’t like. One of his issues was how do you type? So the Twiddler,a one-handed USB keyboard, came out. He could get about 90 words a minute with it. He created contextual notification systems for “remember the milk” type of things. He built in face recognition software. He went from 80 pounds of gear in the early 80s to the current situation where he has the information laser projected onto his eye.

The Twiddler
The Twiddler

“Calm technology” was research done at Xerox Parc in the 70s. It is exactly what it says that it is: actions become buttons, there are invisible interfaces and there are trigger-based actions. The haptic compass belt is a great example of calm technology. At Geoloqi they realised that with geo-technology you can now make invisible buttons. So for example your lights will turn on when you enter your geo-fenced house. This will allow your phone to become a remote control for reality. She showed a lot of examples of what you can do with geofencing. One example was mapattack.org.

The conclusion of her talk: The best technology is invisible, gets out of your way and helps you connect to people.

Welcome to the Age of Hyperspecialization

Christina Hamlin, a technology and design consultant and Robert Hughes, President and COO of Topcoder led a conversation that was introduced as follows:

The work of the future will be atomized, with many workers doing pieces of what is today a single job. The hyperspecialization of workers may be inevitable given the quality, speed and cost advantages it offers- and the power it gives individuals to devote flexible hours to tasks of their choice. Just like craft workers of the past, knowledge workers, or hyperspecialists, will engage in peripheral activities that could be done better or more cheaply by others. Using real world business examples the panel will explore directed innovation through hyperspecialization.

The discussion was based on an Harvard Business Review article titled: The Age of Hyperspecialization. From the summary:

Just as people in the early days of industrialization saw single jobs (such as a pin maker’s) transformed into many jobs (Adam Smith observed 18 separate steps in a pin factory), we will now see knowledge-worker jobs — salesperson, secretary, engineer — atomize into complex networks of people all over the world performing highly specialized tasks. Even job titles of recent vintage will soon strike us as quaint. “Software developer,” for example, already obscures the reality that often in a software project, different specialists are responsible for design, coding, and testing.

Or check out this video by Thomas Malone from MIT:

[youtube=http://www.youtube.com/watch?v=slK1RbPPGqY]

The beginning of the hour was mostly dedicated to the methodology that Topcoder uses to do software projects. They use many true specialists (that compete against each other on getting jobs for these projects) and then a generalist (or co-pilot) whose task it is to pull everything together. One problem with this model was addressed by my colleague Ronald In’t Velt: people might lose passion for their job (and thus engagement) when they have too narrow of a focus in their specialty. According to Christina some people actually enjoy digging down in their specialization, whereas other still manage to reach outside their scope, just because they are interested.

One question that I was asking myself is how you prove your (or someone’s) competency in a very specialized field. Topcoders solution to this is to focus on outcomes rather than on the skills. If people have shown that they can create things that the user likes or fulfil a need, than that is a good predictor for the next project. For me this does not solve the inherent paradox in this. We need hyperspecialized people because our needs have hyperspecialized too. There is therefore a big chance that you are embarking on a project for which there are no previous outcomes. I am not sure that either of the presenters have really thought hard about this issue. If they don’t see it as a problem, then they are likely working with specialists, rather than hyperspecialists.

The Mind and Consciousness As an Interface

Julian Bleecker and Nicolas Nova, both from the Near Future Laboratory, presented on the future of user interfaces. Julian sees that the semantics of the discussion around interfaces leads to a more direct coupling between thought and action: basically brain control.

He kicked off the presentation with a set of clips from science fiction films (e.g. Brainstorm). In one of them people were now able to directly control replicant versions of themselves. If you are trying to control a computer, then it is likely that you will need to concentrate on a single thing which goes around the natural way of how our brains work. We can’t let our minds wander anymore. What does that mean for our imagination? He then focused on how hands are very a much a way that we exert control over the world.

After Julian’s cultural backdrop, Nicolas showed some real (scientific) examples. He showed the “hello world” tweet of mind control which was sent by an EEG, a monkey operating a robotic arm with its brain and a weird device made by Neurowear:

[youtube=http://www.youtube.com/watch?v=w06zvM2x_lw]

There a basically two ways of creating this type of interface:

  • By implanting sensors directly and invasively into the brain. They use this a lot in research on how to help people with disabilities.
  • There are also non-invasive solutions using EEG or fMRI. We are getting better at interpreting the data that comes out of these measurement devices.

There is a whole set of applications for which this can be used. Examples include: gaming, spelling applications, 2D cursor control, relaxation tool, access to dreams/consciousness, brain training programs, brain to brain communication, a modern day lie detector, mind-controlled whatever (see the Mind controlled parachute) or zen-like interfaces (like the PLX wave).

The interaction design space (or repertoire) that this opens up has these possibilities:

  • Explicit versus implicit user interactions
  • Synchronous versus asynchronous
  • Detection of cognitive states/brain activity
  • Stand-alone brain-computer interface (BCI) or BCI plus other physiological data (e.g. a heartbeat or turning your head)

There are a few problems:

  1. It is easy to measure the base cognitive state of somebody, but it is very hard to reconstruct this semantically.
  2. It will be hard to train users. They will have to learn a new vocabulary and the feedback that you are getting from most of these systems is hard to interpret directly.
  3. Signal versus noise.
  4. Taking context into account is hard. Most existing projects are done in the lab now (the skateboard below is an exception!)

[vimeo http://vimeo.com/37232050]

There are important questions to ask about the future. We need to build an interaction design perspective, ask design issues and not only address technological problems. What’s the equivalent of the blue screen of death for brain controlled interfaces and what will happen with social norms in the long run?

Welcome to the Chaos: The Distributed Workspace

Automattic
Automattic

I am a heavy WordPress.com user (this blog, learningscenarios.org, Gamechanger 3.0 and have been impressed with way that Automattic has organized itself. Two of their staff talked about how they can hire the most talented people and let them work from where they are already located.

Lori McLeese is the HR lead of Automattic (she is the only HR person at the company of about hundred people now). Nikolay Bachiyski is a developer. The company is 100% distributed and has been like that from day one. They are located in 24 countries and 79 cities. In only 7 cities do they have more than one “Automatician” living and working. They do not have offices and no set working time. Most people work on a single big project: wordpress.com

One thing that they’ve found is that it is hard to build personal relationships. They test new staff in a trial project to see if they are a fit for the culture of the company. The trial can last for a few weeks or even a few months. Once you finish it successfully you are “welcomed to the chaos” and will have to do your first three weeks working in “happiness” which is their customer support team. This helps you learn in a safe environment and teaches you to respect the happiness engineers. You are also learning that it is always ok to ask questions, to bug people and to over-communicate.

Not a lot of technical people are used to this type of communication, so they give new people a mentor (or a buddy). This can sometimes lead to some negative feedback. They have done three things to manage this well:

  • Hire the nicest people.
  • Just communicate more.
  • Face-to-face time is still important, so they have a grand meetup once a year where they all get together for a week and mostly work in temporary teams. Each individual has to prepare a 5-min flashtalk about themselves or about something they are interested (they really can be about anything). They also use this time to get to know eachother. They are now with 100 people so they can’t really have quality time together anymore. So each team comes together 1-4 times a year and do mini-projects and brainstorming (which is hard online).

P2 [pi tu:] is their main form of communicating with each other. It is just a WordPress theme geared for collaboration. It helps make things transparent: all P2s are public inside the company and many decisions have started in some form at a P2. Another advantage is that they are permanent and searchable. There is a culture of oversharing in which P2s very often get personal (there are a lot of “water cooler” P2s). This has led to a lot of company memes. The official company meme is “blank in a blank” in which people photograph themselves inside something small. More examples: an AFK P2 on which you can find out if somebody is away from their keyboard for a while and why. Next to P2s they also use a lot of voice and video chats and hangouts.

They also encourage Automaticians to attend their local WordCamp so that they can really get involved with their open source community. They also often meet at conferences were all staff is encouraged to speak. People are also encouraged to visit each other.

In Automattic’s company creed it says: “I will communicate as much as possible, because it’s the oxygen of a distributed company.”.

They would say that their productivity as a company is dependent on how well they communicate. There is also the aspect of personal productivity: there are many examples of how liberating it can be to be able to really make your own schedule and be flexible. It can also be challenging to get to focus sometimes. In their employee-edited employee fieldbook they have collated a set of advice on how find focus for your work. The best way to help people focus is to have them work on something that is challenging and meaningful.

If you like how all this sounds, then maybe you will want to apply for a job with Automattic.

Massive Online Learning Communities, The Future of Education?

Philipp Schmidt (CC-license by Joi Ito)
Philipp Schmidt (CC-license by Joi Ito)

Philipp Schmidt from the Peer 2 Peer University (P2PU) talked about big online learning communities. P2PU is non-profit organization that runs an open source platform that you can use to run courses. Their starting point (and that of their community) is not the institution. Their three values are: peer learning, community and open. Here are my quick notes on his talk.

There is a wave of Massive Online Courses that has captured the imagination of academics. Philipp considers things like WordPress and Wikipedia the starting point for collaborating at scale. Another thing that is at the roots of this movement is the Massive Open Online Course (MOOC). Sebastian Thrun and Peter Norvig from Stanford have shown us that it is possible not only to scale content, but also scale assignments and assessments. More than 100.000 people registered for the course and around 25.000 students actually finished this very hard course. Thrun has now left Stanford and has started the for-profit Udacity in which he is trying to help companies with finding good computer programmers by selling the performance data of students in their courses. Other people from Stanford have started Coursera. Another example is MITx which will offer a portfolio of MIT course for free for virtual communities around the world.

This part of the MOOC universe has received a lot of attention, but there is a parallel reality of people who have been experimenting with this for a long time. Jonathan Worth, for example, teaches photography. Jim Groom is the poster boy for Edupunk. He runs a course called Digital Storytelling 106. At Virginia Tech they are running a course titled The Plaid Avenger. Nearly all these courses use open source and free tools that they open to the world. They invite people in and manage to attract great speakers because of the amount of students they manage to sign up for these courses. There is likely a much larger community than we can expect.

So what does this all mean? Thrun has said that he cannot go back to Stanford again to teach a normal course. Lots of people online are denouncing the university because of the alternative to them that these massive open courses show. Philipp is interested in thinking about how you would scale online courses in a way that doesn’t stink. P2PU has done some experiments in their School of Webcraft with self-paced and self-directed problem-based (“challenges”) courses. There are a few areas to consider:

  • Open content
  • Allocation of expertise
  • Assessment
  • Recognition/Certification
  • Community

I will definitely continue the conversation with him on each of these topics.