Nintendo and Why User Training is Dead

Properly designed software shouldn’t need any instructions let alone require a training on how to use it. Designing software properly is actually a hard problem. We are getting better at it slowly.

Nintendo is the leader of the pack when it comes to designing software in such a way that it needs no instructions. I have had a Nintendo DS for a couple of months and am amazed at how excellent some of the Nintendo titles are. I consider a game like WarioWare: Touched! to be a work of art. The amount of creativity and wackiness that is encompassed in these mini games in unrivalled.

On the Wii I have been playing the best game of my life (my gaming history started with Sopwith and Frogger): Super Mario Galaxy. Please watch the trailer of this game:

[youtube=http://www.youtube.com/watch?v=qA0vLrwuQHE]

Watching the video you will have noticed the complex manoeuvres that Mario does. He swims (on a turtle-jet of course), he walks on a ball, jumps of walls, rides a stingray, makes back flips, does double jumps, flies like a bee, etc. As a user you do all these moves with nothing more than the joystick and a single button. You don’t have to read a manual to start playing.

What design principles make this possible? In Mario Galaxy I noticed the following five:

  • Progressive revelation. The game starts simple. All the levels only require a very basic mastery of the controls. As the game progresses you will need to learn more and more controls.
  • Just in time delivery of an explanation. The game doesn’t teach you all the moves in one go (through some sort of tutorial). Instead it will have a pleasant little creature who will be there to explain a skill right when you need it. These creatures are very unobtrusive (unlike Clippy) and are only there when you need them.
  • A safe environment to practise. The first time you need to learn the new skill you will be in an environment without any adversaries and without any time pressure. This way you can focus on what you need to learn.
  • An obstacle. You will only be able to finish the level if you learn the new skills. This way the game ensures you will be able to progress later on and will not get frustrated.
  • Repetition with variety (sometimes getting gradually harder). Doing a particular jump once could have been an accident. The levels are designed in such a way that you will need to show your mastery of the skill multiple times.

It will not be easy to design all software according to these principles. A program like AutoCAD doesn’t have a quest or levels and is arguably much more complex than a Mario game. Even though it is hard, it is possible to radically change the interface of these programs and enable people to be productive without much training on how to use the program. Instead you could spend more time focusing on how to be creative with the software. Take a look at Google SketchUp as an example:

[youtube=http://www.youtube.com/watch?v=xqcL-xPC-Ys#t=1m44s]

For learning events it is much easier to take these principles into account in your design. We are currently probably pretty good at progressive revelation, at repetition and maybe at building in obstacles. We do not focus enough on delivering just in time and on providing a safe environment for our learners.

Please be inspired by Nintendo!

The Spy in the Coffee Machine

Spy in the Coffee Machine
The Spy in the Coffee Machine

Slightly over a year ago, I had a conversation with Erik Duval about privacy in this digital world. He basically argued that losing privacy is not a problem as long as the transparency is symmetric. This is basically the point that David Brin writes about in The Transparent Society. The conversation started my thinking on this topic. Was Bill Joy right when he allegedly said “Privacy is dead, get over it”?

I was hoping that O’hara and Shadbolt’s The Spy in the Coffee Machine would give me some new perspectives on this issue.

The book opens with a chapter on the “disappearing body”. We have less and less face-to-face contact and more and more phone, email and Internet (IM, (micro)blogs, social networks) communications. A physical presence leaves behind few signs, whereas information is persistent.

When the prophetic but currently unfashionable Marshall McLuhan predicted that we would soon be living in a global village thanks to new technologies and media, most people took that to mean that travel would be straightforward, intermingling of diverse cultures frequent and influences wide and strong. But one other property of a village is the absence of anonymity and secrecy. Privacy is at a premium, and that is another aspect of the global village with which we will have to come to terms.

In our society we have a very hybrid view on privacy. It isn’t a value neutral concept. Some cultures regard privacy with suspicion. In “the West” we have a positive opinion on privacy and see it as something to be protected by law:

But on the other hand, many use new technologies to expose themselves to view to a previously unimaginable degree. Webcams and Big Brother provide almost unlimited access to some exhibitionists, while very few people will pass up the opportunity to appear on television. […] Most academics would kill to be interviewed about their work, even as they cling to the copyrights of their unread articles.

The book then provides a comprehensive overview of current technologies and how these relate to privacy. They do this in a matter of fact, objective and entertaining way. A couple of examples:

Moore’s law makes it trivial to search extremely large datasets (the end of practical obscurity) and is especially interesting when it comes to personal memory:

The amount of information that an ordinary person can generate, and store, is now colossal. It is possible to store digital versions of life’s memories in increasing quantities. As human-computer interaction specialist Alan Dix one playfully noted, it takes 100 kilobits/second to get high quality audio and video. If we imagine someone with a camera strapped to his or her head for 70 years, that will generate video requiring something of the order of 27.5 terabytes of storage, or about 450 60gb iPods. And if Moore’s law continues to hold for the next 20 years or so [..] we could store a continuous record of a life on a device the size of a sugar cube.
The ability to record memories, and store them indefinitely in digital form in virtually unlimited quantities has been dubbed the phenomenon of memories for life. This is an important area of interdisciplinary research; we will need to understand how it will affect our social and political lives, and our psychological memories.

Web 2.0 mashups allow you to easily bring multiple public resources together. By combining different databases you can now easily see where in your area all the sex offenders live (see Megan’s law):

In a clever demonstration of the dangers of mashups, consultant Tom Owad mashed up book wishlists published on Amazon with Google Earth, but with a twist. The Amazon users leave a name and a home town, which was often enough to locate them via Yahoo! People Search, at an individual address, of which Google Earth would hold a detailed satellite image. He also filtered out most of the books, to leave only those who read subversive literature. The result was a map of the world with readers of subversive books located upon it; click on the location of such a reader, and get a high resolution satellite image of his or her house. Of course, Owad was merely demonstrating the principle, not building a usable system for genuine deployment by the Thought Police. But ….

There are also technologies that could help in keeping us empowered. The Platform for Privacy Preferences (P3P) Project for example “enables Websites to express their privacy practices in a standard format that can be retrieved automatically and interpreted easily by user agents”.

The Panopticon is here according to the authors. They use the final chapter of the book to finally give some of their own opinion about whether we have a worrying future ahead of us. They take a very balanced viewpoint: these new technologies also solve many problems and have big advantages. At the same time we should never forget that bureaucracies are information thirsty and that function creep is a reality:

The struggle for personal space between the individual and the community takes place on a number of fronts, and we should not expect sweeping victories for either side. There will be small advances here, mini-retreats there. In the background, the astonishing progress of technology will keep changing the context.

As I finished this book I read about the premiere of Privacy Matters‘ (Dutch spoken) film about the importance of privacy. They do not allow the embedding of their video so I will link to a version on Youtube:

[youtube=http://www.youtube.com/watch?v=OohrAPiDnMA]

The production quality of the film is incredible and the special effects are great. The final message of the film makes sense: stay aware. However, I found the tone too fear mongering and paternalistic. It made me averse to the video and left a sour taste in my mouth. Where is the constructive look towards the future?

For me this post about privacy is an unfinished conversation. There are lots of things to think about and I guess we should keep paying attention. Privacy will be one the many sociological concepts which will get a completely different meaning over the next decades. What are your thoughts on this topic?

21st International Documentary Film Festival Amsterdam (IDFA)

There are many reasons why I love living in Amsterdam. The International Documentary Film Festival (IDFA) is one of them. On Monday the 24th 2008 I went to see two documentaries at the festival.

The first movie I saw was Jos de Putter‘s Beyond the Game. This “western in cyberspace” follows the two top players in Warcraft III: Grubby and Sky. Warcraft is the “thinker’s game” at the yearly World Cyber Games. The documentary did not explain how one plays Warcraft, instead it explored how heroes are created. There were two things that I really got out of it:

  • At some point in the movie Grubby describes Sky as being the epitome of “Mindless practise”. Sky practises 12 hours a day, whereas Grubby can be competitive with way less hours of work and relies on his creativity as a player. Personally, I could see an analogy with the current global situation where the “west” is banking on out-innovating the “east” where they just work harder.
  • In the movie Grubby moves to China because he has a ping of 300ms when he plays Warcraft from the Netherlands. This is enough time to make playing useless. We tend to forget that distances stay real in this global economy: You can travel thousands of miles because saving 300ms is important to you. Or in my job: You can have all the video conferencing tools in the world, but you cannot easily overcome time differences.

IDFA usually has the directors of the documentaries present at the screenings. It was very interesting to hear Jos de Putter talk about cutting some scenes because he considered it to be “too TV”.

This is not the first great video game documentary that I have seen this year. I really enjoyed The King of Kong: A Fistful of Quarters. A completely different documentary, but a definite must see (even if you don’t enjoy videogames):

[youtube=http://www.youtube.com/watch?v=0y8u2S9yy8w]

The second movie that I went to see was Leg Before Wicket by Shashi Buluswar (watch the trailer). I have had a weakness for cricket for years now and am always interested in anything cricket related. To me cricket is also about heroes. No other game has such a thin line between being a failure (out for duck) and being a hero (making those much needed runs in the last over, after a 50 run partnership).

Leg Before Wicket uses the LBW concept of cricket (with the often disagreeing viewpoints of the fielding and the batting team) as a metaphor for how both India and Pakistan take a different viewpoint on the partition of 1947. Indians and Pakistanis have a great distrust of each other and a lot of families have painful memories of what happened in 1947.

The movie shows two separate reconciliations: on a macro level the Chicago Giants consists of both Indians (of which the director of the movie was the first one in the team) and Pakistanis struggling together to make the playoffs; and on a macro level where the Indian and Pakistani governments have organised a bi-directional cricket tour, handing out visas to the spectators and building mutual understanding: “cricket diplomacy”. This juxtaposition of different worlds worked very well.

All the proceeds of Leg Before Wicket will go a to a good cause, so please buy the DVD if you are interested.

Moodle at the 2008 Online Educa in Berlin: a Brochure

Moodle at Online Educa
Moodle at Online Educa

This year the Online Educa will be in Berlin from 3-5 December. Pieter van der Hijden made a suggestion to me to create a brochure with all Moodle related activities at the Online Educa.

I have done exactly that. Please download the PDF brochure here.

There are a couple of Moodle activities I would like to highlight in advance:

If you are reading this and are planning to go to Berlin, please leave your name in the comments. It would be great to meet up.

Finally a word about the layout of the brochure. This is called a Pocketmod. It is an easy way to create a small booklet with 8 pages. Please watch the video to see how you have to fold the brochure (alternative instructions):

[youtube=http://www.youtube.com/watch?v=IAb31rIeGZo]

I really like these small booklets and use them often when I travel for my flight, rental car and hotel details. A little while ago I wrote a small bash script that uses Imagemagick to create a pocketmod PDF from an eight page PDF file. You can view and download the script at this textsnip page.

Here Comes Everybody: The Power of Organizing Without Organizations

The Power of Organizing Without Organizations, book cover
Here Comes Everybody

I am convinced that the web will change our society in many ways that we cannot currently grasp. Clay Shirky‘s Here Comes Everybody: The Power of Organizing Without Organizations is a book which everybody who is interested in these changes should read. Many books on technology take a very shallow approach. Often they focus on the technology itself or only look at one particular aspect of how technology can be used (e.g. books on “How Wikis can change the way you collaborate”). Shirky’s book is the first one I have read which takes a very deep sociological and often philosophical perspective on the ubiquitousness of the net and its wider implications.

He is not the first author to draw an analogy with the invention of movable type. The social effects of this invention lagged decades behind the technological effects:

Real revolutions don’t involve an orderly transition from point A to point B. Rather, they go from A through a long period of chaos and only then reach B. In that chaotic period, the old systems get broken long before new ones become stable.

We are just now entering the chaotic period. We cannot accurately predict the changes that will happen to society now that we have the Internet. It will be many years before we can oversee and look back at the consequences. I can instantly see how the above is true for education. Currently the old institutions are still in full reign, but they are more and more broken (e.g. look at the percentage of students who prematurely quit their vocational tertiary education in the Netherlands). These institutions have not harnessed the new possibilities of technology.

So what are these new possibilities? The book is full of wonderful examples, but Shirky’s main point is that the Internet allows groups of people to self organize without the need for organizations, firms or (governmental) institutions. Traditional communications were always one-to-one (like the phone) or one-to-many (broadcasting, like television). The net enables many-to-many communication which we never had before. E-mail was the first example of this, but IM, (micro-)blogs and social networking sites enable this too. These new tools are “eroding the institutional monopoly on large-scale coordination”.

Shirky has a great observation on media:

The twentieth century, with the spread of radio and television was the broadcast century. The normal pattern for media was that they were created by a small group of professionals and then delivered to a large group of consumers. But media, in the word’s literal sense as the middle layer between people, have always been a three-part affair. People like to consume media, of course, but they also like to produce it [..] and they like to share it [..]. Because we now have media that support both making and sharing, as well as consuming, those capabilities are reappearing, after a century mainly given over to consumption.

Social tools are coming into existence that support new patterns of group forming and group production. My personal favourite example is open source software. Clay Shirky attributes the success of this method of producing software to the way that it gets failure for free. For this reason, he considers open source software to be a threat to commercial software vendors:

Open source is a profound threat, not because the open source ecosystem is outsucceeding commercial efforts, but because it is outfailing them. Because the open source ecosystem, and by extension open social systems generally, rely on peer production, the work on those systems can be considerably more experimental, at considerably less cost, than any firm can afford. Why? The most important reasons are that open systems lower the cost of failure, they do not create biases in favor of predictable but substandard outcomes, and they make it simpler to integrate the contributions of people who contribute only a single idea.
The overall effect of failure is its likelihood times its cost. Most organizations attempt to reduce the effect of failure by reducing its likelihood. [..] The obvious problem is that no one knows for certain what will succeed and what will fail. [..] You will inevitably green-light failures and pass on potential successes. Worse still, more people will remember you saying yes to a failure than saying no to a radical but promising idea. Given this asymmetry, you will be pushed to make safe choices, thus systematically undermining the rationale for trying to be more innovative in the first place.
The open source movement makes neither kind of mistake, because it doesn’t have employees, it doesn’t make investments, it doesn’t even make decisions. It is not an organization, it is an ecosystem, and one that is remarkably tolerant of failure. Open source doesn’t reduce the likelihood of failure, it reduces the cost of failure; it essentially gets failure for free.

Do yourself a favour: If you haven’t read this profound book, please read it as soon as you can.